Explaining How Oculus Rift Works

 
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You need something more. You have been gaming a long time and the games all look the same. Predictable with too much patterning and not enough innovation. You start hearing the buzz about Oculus Rift. It’s an incredible amount of talent gathered to take gaming to virtual reality level. John Camden of Half Life and Call of Duty fame created the engine for it. Its Zen programming came from Michael Abrash. In prototype until March 2015, plenty of review exist of its virtual reality in film and unusual 360 camera mount. It has entered a new phase of being sent out to consumers so be prepared for tweaks and new paths.

The Cameras

All those in depth perspectives come from all those cameras designed to give an experience rather than just a game. Let’s take a peek.

  • 3d panoramic video – It has portability which means what film becomes made can easily
    transfer into the Rift system. Instead of flat visual you have a visual that surrounds
    you like in life.
  • Stereoscopic cameras – Aiming for the immersive imaginary experience this camera its
    wide range and low latency. Calibration of the camera becomes key giving an augmented
    reality. It gives a sense of presence in the scene.
  • Spherical camera – Strikingly crisp this all angle camera with pan-optical motion with
    three dimensions increasing the feel of simulated environment.

New Niche

With the April 2015 shipping Oculus Rift moved us to a new path in gaming. The military has used virtual reality for some time for training exercises so moving into the masses should create some collaborative gaming. The platform remained open for some time so other groups could augment the code. Experiments continue with Leap Motion controllers, Kinect equipment and other visual response programs to add to the gaming. Customized tracking technology uses subtle movements of the head and hands for simulation real world vision.

Other Possibilities

The possibilities of more than gaming have begun to pop up. Virtual environments would be useful for medicine, technical field training, and even NASA training. Dangerous tasks could become practiced first with Oculus Rift or other created 3d video before being tackled in the real world. Brain trauma patients and invalids have a chance at a more fulfilling life. Whatever the game or challenge Oculus Rift has changed how we view the world. Take a look at this Oculus videos link and go to a demo. See it. Believe it.