Monday, July 16, 2018

The resurgence of virtual reality brings many questions with it. Will it improve or harm society? Will it engage a mainstream consumer audience? Will it be successful?

Some of it will astound, and some won’t be that great. Most of the upcoming releases for the platform are expensive. However, there are more affordable, low-maintenance options such as Google Cardboard, a DIY Cardboard with 3D lenses to hold your Smartphone. There will be even more devices with spherical cameras to provide a wider field of view for viewers. As the field gains more validity and traction, consumers can expect more devices that are of higher quality and affordable.

Haptics and somatosensory feedback will lead humanity to a “Consciousness of Singularity”, where the line between the tangible becomes blurred with the digital. What does this mean for the human body? Will it be able to handle the information loaded onto it by these new virtual reality experiences?

What will this revamped technology hold for the future?

Scientific Research and Education

A highly promising and useful area for Virtual Reality technology is in Scientific Research and Education.

Several companies have created software that provides students with immersive but affordable learning experiences.

  • Google’s Expeditions Pioneers Programs – With the use of Google Cardboard, students can use the program to go on more than 150 virtual fieldtrips.
  • Labster uses affordable, hands-on virtual reality simulations to teach students about Biotechnology.
  • Nearpod uses Google Cardboard to provide instructors and students with virtual reality lesson plans and destinations.


Gamers are easily the most excited about new discoveries and products for Virtual Reality. Virtual Reality promises to make the gaming experience more realistic and immersive. With the coming of newly released technology such as the Oculus Rift, Gear VR, and Playstation VR, there are games designed specifically for VR simulation. Two of these are Eve: Valkyrie and Lucky’s Tale, which come packaged with orders for the Oculus Rift. They provide users with a panoramic, in-your-face view of the game.

Making the user feel as though the environment they are playing in is real is the next step in VR gaming. The development of Haptics will give players the ability for tactile feedback in a game. There are also possibilities to be able to experience the touches and smells in a virtual reality game.

Movies and Entertainment

The future of a Virtual Reality platform for movies will make you feel a part of the film. Filmmakers have been designing Virtual Reality, 360-degree versions of their films which viewers will be able to view on the VR headsets. One of the most buzzed about VR devices this year – the Oculus Rift – features Oculus Rift Videos, a library of 3d videos, and panoramic films. 

You can watch YouTube Interactive and 360 Degree Music Videos. Sports media are already using VR to provide users with the experience of sitting in a stadium. Expected to come up next in the medium are VR versions of live concerts and sports games in which you can freely move around.

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